What’s new ?

Release 2.6.0

  • Bugfix floors and molding from wall not properly matching doors

  • Bugfix square manipulators not selectable

  • Bugfix 2d to 3d extruded walls failing to create

  • Bugfix linked windows not properly updating childs

  • Remove bgl code for blender 3.7+ compatibility

  • Bugfix draw tool new segment direction wrong after delete

Release 2.5.1

  • Add support for shade smooth in blender 3.3

  • Bugfix polygon detection openings not creating holes

  • Bugfix molding/floor detection for hole object

  • Bugfix kill parameters

  • Bugfix kitchen object crash blender when adding cabinets by hand

Release 2.5.0

  • Bugfix draw tools not allowing navigation using shift + middle mouse

  • Bugfix presets not loading material index list properly

  • Bugfix copy modifier stack fails with read only attributes

  • Bugfix assembly draw tool fail to create objects

  • Bugfix furniture draw tool fail to create objects

  • Bugfix door typo in custom hole

  • Bugfix add/remove segment arrows manipulator failing

  • Bugfix 2d symbol may fail when model is not properly welded

  • Bugfix py deps installer fails on some unicode systems

  • Bugfix kill archipack parameters fails

  • Bugfix door hole size not fitting frame

  • Bugfix section creation crash blender

Release 2.4.0

  • Allow shift to restart wall draw tool as alt alternative for emulate 3d mouse

  • Fix refpoint merge issue when there is no childs on target

  • Fix svg export fail with hidden kitchen object

  • Fix svg export fail to check stairs visibility

  • Fix custom preset fails to load

  • Fix kitchen custom door style

  • Add Veil object (sunshade veil)

  • Add symbol 2d operator

  • Fix division by 0 in polylines

  • Fix finishing removal does not update openings

  • Area expose wall_area, area, perimeter and volume as parameters

  • Furniture creation use selected objects if any as member

  • Polylines io able to input mesh edges

  • Reference point implements “take ownership” operator

  • Fix slab icon

  • Window Fix editing handle fails when window is bent

  • Fix preset import, allow to skip or override presets

  • Fix window rail panels size and alignment

  • Fix window rail alignment with wall

  • Expose animation in preferences

  • Fix stairs creation

  • Fix curveman profile enumerator

  • Fix draw tool for fence and molding

  • Fix beam svg export

  • Update version number on migration

  • Fix scipy installer for 2.93+ / 3.0

  • Fix export svg ignoring curves with altitudes != 0

  • Fix manipulators for curve based objects not working

  • Support for 3.0

  • Fix angle manipulators not working while drawing

  • Expose hole margin

  • Implement orthogonal draw tool for wall, molding and fence

  • expose door handle altitude

  • Fix icons missing in segments2

  • Custom objects everywhere

  • Fix roof’s hip

  • Implement Collada import from warehouse

  • Fix ceiling real-time preset

  • Fix roof’s child cutter

  • Draw tool to floor with snap to wall’s

  • Center to world operator

  • Enhancement improve door frames to allow metallic like profiles

  • Enhancement expose door overflow in frame

  • Enhancement improve window panel location with respect to frame

  • Enhancement expose Create reference point operator

  • Enhancement spaces may be closed by standalone windows / doors / beams

  • Enhancement window mounting  interior / exterior / nail on frame

  • Enhancement window open to outside

  • Enhancement window support for custom frame, including hierarchy

  • Add Assembly object to group openings

  • Add Furniture object to group furnitures like user defined objects

  • Enhancement support user defined object in preset including hierarchy

  • Enhancement support user defined Custom in windows and doors

  • Enhancement support user defined object in windows and doors

  • Enhancement support Custom entity load/save presets

  • Fix Custom object support any level of hierarchy

  • Fix Custom object flip state not working with instances

  • Enhancement Custom object provide deformable option for children

  • Enhancement Custom setup Operator reminds settings for objects

  • Enhancement door handles support custom objects with hierarchy

  • Enhancement support handles location inside / outside / both / none

  • Enhancement allow different user defined handle for inside / outside

  • Enhancement window handle allow user defined objects including hierarchy

  • Enhancement door allow dumb user defined object and Custom based

  • Enhancement window allow dumb user defined object and Custom based

  • Enhancement window provide user option to set handle type

  • Enhancement window alignment with respect to wall inside/outside/axis

  • Enhancement user defined window and door support for automatic hole

  • Enhancement standalone windows closing space between walls with snap

  • Enhancement kitchen support Custom based user defined doors

  • Enhancement kitchen support user defined handles

  • Enhancement draw tool support for draw to floor

  • Enhancement allow to save preset “category”

  • Refactor objects flags are now grouped

  • Fix polygon detection fails when any geometry is a point / line

  • Enhancement render thumbs support many objects

  • Ehnancement wall2 support for Assembly of openings

  • Fix “soft” window not working when auto_synch is disabled

  • Fix wall openings manipulators not setup when auto_synch is disabled

  • Fix wall openings relocation fails when auto_synch is disabled

  • Fix wall support for Custom object flip state

  • Fix dimension not created

  • Fix in area

  • Fix custom draw handlers and events

  • Fix 2d to 3d window handle altitude

  • Add edges slope overlay operator (f3 + slope)

Release 2.3.6

  • Bugfix Area creation fails

  • Bugfix Dimension creation fails

  • Bugfix 2d to 3d error while creating windows

Release 2.3.5

  • Svg export now use absolute size in mm

  • Turkish translation by Erder Keshkin

  • Add window surface deform operator

  • Auto synchro disabled by default

  • Fix loosing luxcore material on object delete

  • Fix Merge walls / moldings / fence performance issue

  • Support for custom handle geometry

  • Support for custom door / window geometry

  • Support for custom woor / window hole geometry

  • Hole object may cut or allow moldings

  • Support for new blendebim ifc export

  • Simplify objects representation on the fly for ifc body

  • Fix window 2d hole representation

  • Fix “freemove” creation mode for draw tools, (enable in preferences)

  • Support for custom geometry for tiles / hips for roofs

  • Fix roof hip not always generated

  • Fix roof draft generating wrong edges in co-planar polygon

  • Fix crash bug in archipack section

  • Support for geometry nodes based section (experimental, breaking uvs)

  • Fix gap between stairs limit too big

  • Fix preset not generated when addon is outside standard path

  • Add “Generic” walls presets

  • Add concrete stair presets

  • Fix window round / elliptic preset handles

  • Fix tools tab closed by default

  • Fix objects array operator negative scaling

  • Allow multiple vertical rows for array operator

  • Fix Quick edit only woring once

  • Allow up to 128 foils in windows

  • Fix performance issue with boolean exact solver

Release 2.3.4

  • Bugfix: Boolean solver now set to fast

  • Bugfix: Svg exporter fails when a stair is hidden

  • Bugfix: Duplicate level fails with hole entity

  • Enhancement: hopscotch pattern allow different ratio between big/small tiles

Release 2.3.3

  • Blender 2.91 compatibility release

  • Bugfix: Regression in fence from curve

  • Enhancement: triangle from curved top shape of windows and holes (2 segments)

  • Bugfix: context issue in modifier apply

  • Bugfix: Slice moldings

  • Bugfix: Auto synch fails with missing generator

  • Feature: global auto synch switch in preferences

  • Enhancement: support for 2.91 for bevel changes

  • Enhancement: support for 2.90 change in modifier apply

  • Bugfix: Regression in dimension manipulators

  • Bugfix: Roof draft fails to properly generate faces

  • Bugfix: export svg font color now respect material

  • Bugfix: Custom roof shape fail with low slope

  • Bugfix: Support for 2.91 API in Pip installer

Release 2.3.2

  • Feature: Remove manipulator highlight removed point

  • Feature: wall from curve support for grease pencil

  • Feature: support for blenderbim dimensions

  • Bugfix: dimension fails when measureIt Arch is not installed

  • Bugfix: regression in make unique for windows / doors / hole

  • Bugfix: linked openings location when manipulating size through wall

  • Bugfix: door manipulator side swapped

  • Bugfix: 2d to 3d precision issue in polyskel

  • Bugfix: exporter shortcuts

  • Bugfix: support for materials / finishings / slices in merge / add / slice

  • Bugfix: support for 2.83+: changes in bevel

  • Bugfix: support for 2.90+: scene ray cast

  • Bugfix: support for 2.83+: bgl color management

  • Bugfix: window/door draw tools restart to create linked objects

  • Bugfix: line simplify fails when there is less than 2 points

  • Bugfix: blenderbim support for versions 200722+

  • Bugfix: svg export fails with curve without points

  • Bugfix: use defined roof without slope

Release 2.3.1

  • Feature: ifc export initial support for “2d Plan” representation

  • Feature: 2d Area : support for label

  • Bugfix: svg export multiple holes representations

  • Bugfix: svg export not hiding layouts

  • Bugfix: Crash on undo with “preset” operators

  • Bugfix: Context issue in disable auto manipulate

  • Bugfix: Array operator not taking altitude into account

  • Bugfix: Crash with luxcore materials

  • BugFix: Missing icon in 2.83

  • Bugfix: Wall slice/merge operator not handling openings properly

  • Bugfix: ifc export fails with unassigned polygon material index

  • Bugfix: svg export fails on topology errors

  • Bugfix: stop auto manipulate error

  • Bugfix: python deps installer fails on 2.83+

  • Bugfix: terrain modifiers update issue

  • Bugfix: terrain road index error

  • Bugfix: wall finishing error when deleted

  • Bugfix: window / door error on svg export

  • Enhancement: svg export is now up to 10 x faster

  • Enhancement: svg export support for css styled elements

  • Enhancement: manipulator use scene unit setup for keyboard values

  • Feature: section filter objects by collection

  • Feature: Support for measureIt Arch 0.0.4+

  • Bugfix: Simplify line remove too many vertices under some conditions

  • Bugfix: 2d to 3d fails on degenerated X shaped intersections

  • Bugfix: Wall snap fails on small wall segments

  • Bugfix: Dimension preset store target

  • Feature: Hide holes support for Luxcore and ProRender

  • Bugfix: Crash with luxcore materials

  • Bugfix: 2d to 3d selection display

  • Bugfix: Wall snap issue on thick walls

Release 2.3.0

  • Feature Export ifc

  • Feature Ifc Structure create and cleanup

  • German translation by Martin Bornschein

  • Bugfix 2d to 3d fails on E and P shaped walls

  • Bugfix blind material not loaded

  • Bugfix division by zero in path manipulators

  • Bugfix object from curve not properly updated

  • Bugfix error when cycles is not enabled

  • Bugfix roof cutter / terrain cutter not updating parent on delete

  • Bugfix manipulator location may fail

  • Bugfix geometry filter

  • Bugfix throttle error when object name change in the between

  • Bugfix merge close sources Polygon skeleton

  • Bugfix presets with finishings

  • Feature path manipulator use G shortcut to move points, and better select mode

  • Bugfix Roof better user defined roof detection

  • Bugfix Wall and slab uv not always properly unwrapped

  • Enhancement context less low level operations

  • Bugfix thumbs generator support for curves

  • Bugfix thumbs generator transparent background changes in 2.82

Release 2.2.7

  • Feature Wall allow finishing on start and end faces

  • Feature Allow to disable automatic boolean on Door and Window

  • Feature Window sill altitudes

  • Feature add default uv to handles

  • Feature Door spherical handle

  • Feature Door array operator

  • Feature Door create standalone door operator

  • Feature Door without frame

  • Feature Door allow negative bevel for panels

  • Feature array ui now display rule nesting

  • Feature add option to display path manipulator as small line

  • Feature add shortcut option for path manipulator in preferences

  • Feature wall are now able to snap on wall start and end

  • Bugfix in wall snap : way more predictable and reliable

  • Enhaced roof “Roman” covering shape

  • Feature merge wall2 to single geometry operator (for export to game engine)

  • Bugfix division by zero on wall

  • Bugfix array rotate on corner affect scale

  • Bugfix array remove part change generator order

  • Bugfix array ui not properly updated when remove all geometry

  • Bugfix slab fails to add 2nd balcony

  • Regression : temporary disable animation support

Release 2.2.6

  • Bugfix wall segment parameters not showing

  • Bugfix error on window / hole array when there is not enough space

Release 2.2.5

  • Bugfix wall merge auto boolean and openings orientation

  • Bugfix wall snap precision issue

  • Bugfix error when deleting wall / fence / molding in draw mode

  • Bugfix Manipulator SPACE conflict with full screen toggle

  • Bugfix Manipulators limit add and split to A and S keys without modifiers

  • Enhancement path merge at segment intersection

  • Enhancement reference point duplicate now allow x, y, and z offset

  • Fix Ceiling “auto-sychro” error

  • Enhancement Terrain allow “Satellite” map uv projection

  • Feature experimental Array entity

  • Fix Roof round tiles shape

  • Fix Roof missing tiles near top of roof

  • Fix Roof tiles overlay

  • Bugfix Roof cutter rotation

  • Bugfix Roof cutter segments ui

  • Bugfix nested Roof childs altitude

  • Add random seed in Roof and Floor

  • Feature Fence allow negative space for panels

  • Feature more precision in stair height / footstep display

  • Add move up/down operators for kitchen cabinets

  • Add merge kitchen operator

  • Add support for window out frame material

  • Add support for window glass location / thickness

  • Enhancement Window / Hole array support for curved segments

  • Enhancement Window / Hole bend no more “dead area” when manipulating

  • Feature limited support for archipack parameter animation

  • Bugfix svg export fails with crossing walls

  • Bugfix svg export fails on single wall with openings

  • Add svg export support for multi line text

  • Bugfix section fails to remove temp objects when not crossing anything

  • Fix potential issues with physical atmosphere addon

  • Bugfix material preview

  • Add a tool to remove vertex colors for visible objects

  • Add a global vertex colors parameter in prefs to disable generation

  • Add support for altitude in segments

  • Add support for explicit collection name when duplicate object

  • Add support for labels with icons

  • Add support for custom script path

  • Bugfix move preset window location

Release 2.2.4

  • Feature Ceiling object

  • Feature Support for wall’s wood cladding finishing

  • Feature Create standalone window operator

  • Feature Split and Merge walls, fences and moldings

  • Feature Add and remove segment manipulators for walls / fence / moldings / slab / floors / ceiling / roof draft / cutter

  • Fix wall geometry now remains stable when changing base line from inside / axis / outside and flip inside / outside

  • Feature offset and apply offset operator for wall

  • Fix switching workspace error when manipulating

  • Fix hole not properly detect floor area

  • Fix molding from wall now skip single vertices curves

  • Fix check of geometry in wall to curve

  • Fix closed wall representation in export .svg

  • Spanish translation revision from Sara Gonzalez

  • Fix roof draft segment edition not working through ui

  • Improved uv unwrap for patterns on walls / floors / ceilings

  • Fix Slab side material index not working when angle is under 1°

  • Fix roof presets skylight loosing parent segment

  • Fix unhide / enable collections when needed

  • Cleanup blind bend

  • Fix error in native experimental ifc exporter on some systems

Release 2.2.3

  • Fix from curve object’s origin depending on curve orientation

  • Fix hole not hidden by windows/hole arrays

  • Feature support for 2d to 3d walls in duplicate level operators

  • Fix allow roof segments up to 10k units

  • Fix holes not properly detected by floors / moldings

  • Ifc export fix for windows

  • Windows separated glass

  • Allow to restart “draw wall” tool on any wall by keeping ALT pressed

  • Manipulators handles facing view

  • Feature operator for ifc naming convention cleanup

  • Feature add operator to apply random uvs for game engine export

  • Fix preset loader not working after draw a wall

  • Fix typo in moldings collection name

  • Fix door minimum wall thicnkess (lower to 3 cm instead of 10cm)

  • Fix regression in auto synchro with square manipulators

  • Fix 2d to 3d selection no more working after undo

  • Fix zero division error in roof

  • Fix snap issue in walls with small width

  • Fix material index of inside 10x240 wall preset

  • Fix superscript for 2 and 3 missing with blender units

  • Fix wall manipulators setup not properly handling CW mode

Release 2.2.2

  • Russian translation by Demid Wolf

  • Parametric Hole object

  • Add Triangulate operator for game engine export

  • fix floors/slab/molding from wall failing with round wall segments

  • fix handles subsurf level to 2

  • fix wall uvs continuity for “in” side

Release 2.2.1

  • Italian translation by Luca Pierantozzi

  • Add support for Filmic addon

  • Bugfix py deps installer fails on windows 7

  • refactory addon updater client / server side

Release 2.2.0

  • fix reference point merge

  • fix regression in 2d to 3d wall generator

  • fix doors and windows default material on create

  • fix layers in 2d to 3d

  • fix for view layer

  • floor default to (not so) slow boolean - but way safer

Release 2.1.0

  • fix beam normals

  • fix floor “Realtime” randomly flipped normals

  • fix door soil normals

  • fix altitude for custom objects

  • enable terrain by default - fix for missing icons

  • addon updater to make it easy to check for updates and request download link when available (About panel of create tab)

Release 2.0.10

  • Fix issues with section objects.

Release 2.0.9

  • hot fix for auto-manipulate issues

Release 2.0.8

  • Fix crash with auto-manipulate enabled when drawing walls

  • Fix thumbnails generator for presets

  • Fix brep in .ifc export

Release 2.0.7

  • Fast terrain generation with optional support for scipy (up to 20x faster)

  • Fast floor / roof covering boundary / cutters

  • Better geometry and easy manipulation of “soft windows” on wall’s edges

  • bugfix in angle manipulators

  • bugfix in 2d export

  • bugfix in multi dimensions

  • bugfix curved windows rod

  • Spanish translation by Sara González

  • Rough experimental ifc exporter - still in alpha stage

  • bugfix in translation system for operators

  • Experimental python modules installer

Release 2.0.6

  • Soft windows following wall shape

  • Roof draft object

  • Support for roofs from user defined polygons

  • Material management tab

  • Enhanced Custom object setup

  • Cutters: support for “Union” operation, perfect for roofs overhangs

  • 14 Languages

  • Setting for presets thumbs size in preferences

  • Enhanced “Constant handle size”

  • Enhanced roof bevel and fix for tiles across valley

  • Roof randomness for tiles

  • Support for rotation of reference points in “3d space”

  • Enhanced draw tools for fence and moldings (build on xy plane when not snapping)

Release 2.0.5

  • Enhanced terrain

  • Draw tools for moldings and fences

  • Array tool for windows and custom openings

  • Wall finishing

  • Duplicate tools in reference point, including collection instance mode

  • Chinese and french translations

Release 2.0.4

  • Terrain (experimental feature)

  • Refactory 2d to 3d polygon to wall

  • Reference point “to building collection”

  • Fastest floor generation (up to 5x)

  • Floor and molding support for inside spaces not touching outside walls

  • Support for holes in Area 2d objects

  • Support for offset of walls patterns

  • Bugfix wall patterns not aligned across faces

  • Fix for regressions of tranlation system

  • BugFix stairs user defined parts

  • Bugfix roof from wall crash

  • Bugfix fence and rail fence profile

  • Bugfix material not properly saved into library

Release 2.0.3

  • Compatibility fix

  • Support for internationalization

  • Support for offset of floors patterns

Release 2.0.2

  • Architectural Sunlight

  • Area / volume 2d object

  • On screen Translation system

  • Create collection and fast duplicate of level reference point tools

Releas 2.0.1

  • Hung Windows

  • Curtain generator

Release 2.0.0

  • Blender 2.8 compatibility

  • Auto manipulate

  • Cleaner ui using tabs

  • Save materials to library

  • Wall snap sides

  • Fast wall synchro of objects

  • Walls tools available into wall object parameters

  • Material indexes setup by material name

  • Use of collection to structure projects

  • Generic delete operator taking care of objects relationship

  • Auto-manipulate

  • Auto backup while manipulating

  • Realtime manipulate using object’s degenerate temporary state

  • User feed back using cursor “wait”

  • Random vertex colors for roofs, fences, stairs and floors

  • Simplifyed material library

  • Kitchen materials override by cabinet and doors

  • Wall materials override by segment

  • Door step

  • Improved window panel (joints and center parts)

  • Slab and slab cutter materials as per segment

  • Reference points duplicate/delete level objects tools

  • Remove / merge reference points tools

  • Improved delete holes

  • Better custom windows/doors setup

  • Fastest preset saving using eevee

  • Better wall fit roof

Release 1.4.0

  • Better manipulators

  • Better intersection code for arcs

  • Basic abstraction layer for 2.8

  • Layer management

  • Support for user defined units in dimensions

  • Better handling of objects creation right in 3d

  • Fence: user defined material for posts

  • Manipulators: support for more than 2 properties

  • Material: fastest assignment

  • Molding: fastest preset loading

  • Drop support for manipulators gl rendering

  • Better reference point management

  • Support for curved segment bi-directional manipulators

  • Refactor type change for segments

  • Cleanup ui, more consistent across objects

  • Wall auto synch speed improvement

  • Wall location with respect to base line easyer to setup (axis, left, right)

  • Wall support for offset

Release 1.3.8

  • Improved stability

  • Slab from wall auto-adjust offset to fit wall outside

  • Floor from wall advanced auto-detection of childs walls / slab cuts / doors / windows

  • Moldings with advanced tool moldings from wall

  • Floor support for rotation of patterns

  • Wall to curve (inside, outside, both, 2d symbol with openings, floors boundarys)

  • Stair to curve (2d symbol, hole as curve for slab/floors cutters)

  • Slab, Floor, Roof and Wall: add proper delete tool

  • Slab, Floor, Fence, Wall and Cutters from curve: add support for scaled curve

  • Autoboolean now use intersection based wall holes ownership detection (wall2 only)

  • Reference point shape flat arrows to ease snapping

  • Bugfix: kitchen cabinets dosent allow hole on 1st cab

  • Bugfix: pygeos relate operation not working as expected (contains / touches / intersects.. relationship)

  • Bugfix: wall childs detection on open walls leading to wrong relocation

  • Bugfix: dynamic material enumerator not properly holding reference

  • Bugfix: wall relocate childs fails on Split and Remove segment

  • Bugfix: 2d to 3d create wall not always working as expected (view manager clipping error)

  • Single operator to manipulate: bpy.ops.archipack.manipulate()

  • Remove support for depricated boolean carve mode

  • Improve presets parameters filtering on save

  • Loading preset modify all selected objects

  • Better icons and context check for tools (create objects from wall)

  • Reorder create panel so it match typical workflow

  • Fence from curve use curve resolution at create time

  • 2d

    • Section and Camera section objects

    • Multi-dimensions object bound to “measurable points” selectable right on screen

    • Layout object to precisely define “paper space” for export

    • symbol for windows

    • symbol for doors

    • symbol for walls including support for childs walls

    • symbol for stairs

    • Basic dimension object

    • 2d svg exporter

  • floor heating pipes designer (alpha)

Release 1.3.7

  • Kitchen cabinets see Kitchen

  • Window Shutters see Components

    • Add parameter for panels depth and borders

    • Add parameter for hinge size

    • Bugfix: wrong location of hinge when shape is not rectangle

  • Add parameters for window panels profile size

  • Improvement of frame shape for rail windows

  • Add global offset parameter for slabs

  • Bugfix: wall T parent not always synch child

  • Bugfix: blind not properly created by windows

  • Bugfix: wrong slab geometry with cw wall

Release 1.3.6

  • Window shutters see Components

  • Blind object see Blind

  • Update documentation link

Release 1.3.5

  • 2d to 3d

    • Use pygeos instead of shapely

    • Improvement of Detect tools workflow (1 single button and then keyboard)

    • Add 2d boolean

    • Add buffer

    • Add offset

    • Add simplify

  • 2d to 3d tutorial video

  • documentation