Archipack objects

Archipack objects are parametric, this means you may alter parameters at any time and objects update in real-time. Find objects parameters in the right panel of 3d view (shortcut n by default).

Tip

Archipack does support linked copy (alt+d) so when altering one, linked objects update according.

Parameters also support “Copy to selected”. Select target objects, then source one, right click on parameter to share and use “Copy to selected”.

Common properties

Archipack material

see Materials

Archipack material selector

Select / create / delete material sets for objects

Manipulate

see Manipulate mode

Manipulate button

Manipulate: auto display manipulators on screen when selecting objects

Presets

Objects with preset feature provide buttons to allow saving / removing and reloading user defined presets. The preset system does render a thumbnail on save - thumbnails are 150 x 100 pixels.

Preset selector

Select / create / delete presets for objects

Tip

Archipack provide a convenient way to share presets across computers. In file menu -> import / export find “Archipack preset (.apk)”. Exporting pack all presets into a .zip like file, Import simply unzip those presets into presets folder, keeping existing ones.

Window

Available utility

  • Delete: take care of removing every component of the window

  • Refresh: update linked windows with missing parts (eg on copy)

  • Unlink: make this window unique, only available on linked windows

Utility buttons

Utility buttons

Main properties

  • Type: window type in [Swing, Rail]

  • Width: of opening

  • Depth: of wall

  • Height: of opening

  • Altitude: bottom of opening, from pivot point

  • Offset: offset of frame from inside part

  • Shape: window shape in [Rectangle, Top elliptic, Top round, Top oblique, Full circle]

Main window properties

Main window properties

Components

Window components

Window components

Frame

New in version 1.3.5:

  • Overflow : how much the frame overflow opening

Handle

  • Altitude from pivot point

Out frame

  • Front width: width of the front part of the frame

  • Front depth: depth of the front part of the frame

  • Side depth: depth of side part of frame

  • Offset: Overflow of hole to make negative joints aroud frame

Blind

New in version 1.3.6.

see Blind

  • Blind inside: Add parametric blind inside

  • Blind outside: Add parametric blind outside

Shutter

New in version 1.3.6:

  • #left: shutters on left side

  • #right: shutters on left side

Rows

Window rows

Rows and columns of panels

Parameters

  • Number of rows

  • Panels: number of columns for current row

  • col %: percent of width for the panel

  • fixed: type of frame

Portal

Window portal light

Generate a portal light for this window

Tip

Open a window ?

Panels are separate objects, so you are able to select and rotate/slide the way you want.

Bend window to fit a curved wall ?

Add a subdivide modifier in “simple” mode with say 2 or more subdivisions. Add a SimpleDeform modifier in “Bend” mode and set angle according your needs. Do the same with the hole object, and each panels.

Materials

Window materials

Set index of materials for windows components

Door

Available utility

  • Delete: take care of removing every component of the door

  • Refresh: update linked doors with missing parts (eg on copy)

  • Unlink: make this door unique, only available on linked doors

Utility buttons

Utility buttons

Size

  • Width: of opening

  • Depth: of wall

  • Height: of opening

  • Offset: offset of frame from inside part

Door size

Door size

Door

Door

Door

Frame

Door frame

Door frame

Panels

  • Model: shape of the front part of the door panel

  • Distribution or sub parts in [Regular, 1/3]

  • h: number of horizontal subparts

  • v: number of vertical subparts

  • Bottom: space of subparts from bottom

  • Spacing: spacing between subparts

  • Border: spacing of subparts from border

  • Bevel: bevel amount of subparts

Door panels style

Door panels style

Tip

Open a door ?

Panels are separate objects, so you are able to select and rotate/slide the way you want.

Materials

Door materials

Set index of materials for door components

Stair

Presets

Stair presets

Stair presets

Beside saved presets, stair implements basic presets including I, L, U, O and user defined overall shapes.

Main properties

Stair properties

Stair properties

Parts

Stair parts

Stair parts

Stairs allow unlimited number of parts

  • Parts type in [Straight, Curve, Dual-curve] stair and landing

  • Curved parts allow border shape in [Straight, Curve]

Steps

Steps

Steps

Handrail

Handrail

Handrail

String

String

String

Post

Post

Post

Tip

Advanced use of defined custom mesh as post using vertex groups
  • “Bottom” vertex group vertices follow steps

  • “Slope” vertex group vertices are affected by overall slope.

Subs

Subs

Subs

Tip

Advanced use of defined custom mesh as subs using vertex groups
  • “Bottom” vertex group vertices follow either steps or slope (as defined by Bottom)

  • “Slope” vertex group vertices are affected by overall slope.

Panels

Panels

Panels

Rails

Rails

Rails

Materials

Materials

Materials

Define material indexes for stair components

Wall

Note

2d to 3d walls are not Archipack walls objects

Tip

When drawing a wall, snapping the last segment to the first one automatically close your wall.

Main properties

Wall

Wall

Walls properties

  • Width: width of the wall

  • Height: Height of the wall

  • Floor thickness: thickness of floors, define the inside finite level 0

  • Base line: in [Outside, inside, axis] wall location around manipulable axis.

  • Flip in/out: flip wall’s inside/outside

  • Close: close the wall

  • Dimensions: add/remove auto dimensions for this wall

  • Fit roof / Auto-fit: fit a surronding roof

  • Auto synchro: adapt surrounding objects when manipulating wall

  • Auto snap wall: snap start and end of wall

Note

Auto-synch may produce incorrect results, so use with caution

Wall path

  • Split: cut a segment in two parts

  • Remove: remove current segment

  • Splits: split segment to adjust altitude of sub parts

  • alt: altitude of sub part

  • pos: location of split along segment

  • angle: split angle

Wall parts

Wall parts

Tip

Wall part 1 angle define rotation about parent wall segment when wall is a T child

Finishings

  • Enable finishings

    • (+) add a finishing

    • location: index of the finishing

    • altitude: bottom altitude of finishing

    • height: maximum height of finishing

    • finishing type in [horizontal boards, vertical boards, logs, tiles, user defined]

    • material index of finishing

    • width of finishing

    • thikness of finishing

  • Finishing index for inside and outside

  • Override finishing indexes for each wall segment

Materials

Materials

Materials

Define material indexes for wall / walls segments

Tools

Wall utils

Wall tools

Create objects fitting wall:

  • Create slabs / ceiling slabs

  • Create floors

  • Create moldings / ceiling moldings

  • Create roofs

  • Auto-boolean tool to refresh missing booleans

  • Create curves

Slab

Creating slabs

  1. Either select a curve (boundary of your slab), or a wall.

  2. Use appropriate tool found in “Add archipack” panel (slab from curve)

  3. Select a wall and use slab from wall from wall’s parameters, tab tools

Main properties

  • Slab cutter: create a cutter to make hole(s) on the slab

Slab

Slab

Path

  • Balcony: Create a balcony from the segment, with a fence. Fence is kept in synch with slab on edit.

Slab parts

Slab parts

Slab cutter

Slab cutter

Slab cutter

Slab cutter does cut holes on the slab.

Path

  • Mode: boolean operation in [Difference, Intersection]

  • From curve: use a curve as input to define overall shape of the cutter

Materials

  • Material indexes for sides

  • Override materials by segment

Fence

Main properties

Fence

Fence

Parts

Fence parts

Fence parts

Handrail

Handrail

Handrail

Post

Post

Post

Tip

Advanced use of defined custom mesh as post using vertex groups
  • “Bottom” vertex group vertices follow steps

  • “Slope” vertex group vertices are affected by overall slope.

Subs

Subs

Subs

Tip

Advanced use of defined custom mesh as subs using vertex groups
  • “Bottom” vertex group vertices follow either steps or slope (as defined by Bottom)

  • “Slope” vertex group vertices are affected by overall slope.

Panels

Panels

Panels

Rails

Rails

Rails

Materials

Materials

Materials

Define material indexes for fence components

Floor

Main properties

  • Floor cutter: create a cutter to make hole(s) on the floor

  • From curve: use a curve to define boundary shape

Floor

Floor

Parts

Floor parts

Floor parts

Components

  • Floor patterns
    • Windmill

    • Hexagon

    • Stepping stone

    • Hopscotch

    • Regular tiles

    • Herringbome

    • Herringbone parquet

    • Square parquet

    • Board

  • Random thickness

  • Solidify: Extrude tiles

  • Grout: Make grout under tiles

  • Bevel: Apply a bevel on tiles borders

  • Random Material: Randomize material ids of tiles

Floor components

Floor components

Floor cutter

Floor cutter

Floor cutter

Floor cutter does cut holes on the floor.

Options

  • Mode: boolean operation in [Difference, Intersection]

  • From curve: use a curve as input to define overall shape of the cutter

Roof

Archipack Roof

Utility

  • Parent: link as child of another roof

  • Roof Cutter: create a cutter to make hole / cut borders of the roof

Roof utility

Roof utility

Main properties

  • Draft mode: Only draw external edges for fast shape prototyping

  • Slope: slope in percent of width

  • Width: width of the first part

Roof size

Roof size (basic)

Parts

Roof parts

Roof parts

Covering

  • Covering
    • Eternit®

    • Braas® 1 (tile 1 ondulation)

    • Braas® 2 (tile 2 ondulations)

    • Lauze stone

    • Roman

    • Round

    • Square

    • Ondule

    • Metal

Covering

Covering

Hip

Hip

Hip

Beam

Beam

Beam

Gutter

Gutter

Gutter

Fascia

Fascia

Fascia

Bargeboard

Bargeboard

Bargeboard

Roof cutter

Options

  • Mode: boolean operation in [Difference, Intersection]

  • From curve: use a curve as input to define overall shape of the cutter

Roof cutter

Roof cutter

Roof cutter does cut the roof either to create hole or on borders.

Parts

  • Border type
    • Side: Add bargeboards

    • Side link: Raw cut between linked parts

    • Top: Add hip

    • Bottom: Add gutter

Blind

New in version 1.3.6.

Blinds are designed to be created from window object see Components, taking care of size, basic location and parenting blind to window. Once created you are able to change blind parameters according your needs.

Presets

Blind presets

Blind presets

Beside saved presets, blinds implements basic presets including
  • Venitian

  • Slat

  • Roller curtain

  • Blades

  • Plated

  • Japanese

  • Vertical slotted (Maui)

Main properties

Blind properties

Blind properties

Slat

Slat properties

Slat properties (may vary occording style)

Truss

Main properties

  • Type
    • Prolyte® E20

    • Prolyte® X30

    • Prolyte® H30

    • Prolyte® H40

    • Opti Trilite® 100

    • Opti Trilite® 200

    • User defined

Truss

Truss

Kitchen

New in version 1.3.7.

Kitchen is a powerfull cabinets generator aimed at but not limited to kitchens.

Main properties

Kitchen properties

Kitchen properties

Tip

Manipluate mode does show cabinet number on top of each cabinet

Height mode
  • Height multiplier: use height basis as module height size, and a multiplier to set number of height modules of elements

  • Absolute height: use absolute heights

Note

Height multiplier allow fast vertical resizing, and common kitchen cabinets rely on “modular” heights

Overriding default height of doors is always possible by setting multiplier to 0

Default: ground cabinets
  • Height: cabinet height (either absolute or multiplier)

  • Depth: cabinet depth

Wall: wall cabinets
  • Height: cabinet height (either absolute or multiplier)

  • Depth: cabinet depth

Full: full height cabinets
  • Height: cabinet height (either absolute or multiplier)

Thickness of boards

Doors style
  • Board

  • Board with bevel

  • Board with frame

  • Board with frame and bevel

Doors size
  • Thickness: thickness of door

  • Border: frame size

  • Chanfer: bevel size

Handles
  • Style

  • Offset from border / top

  • Offset from top / bottom, apply on doors only

  • Width, Depth, Height / Diameter: size of handle

  • Scale to fit: fit bar like handles to door size, min width defined by width

  • Space: space left on borders with scale to fit active

Countertop
  • Enable: generate countertop

  • Depth

  • Extent

  • Chanfer: bevel size

Baseboard
  • Height: base height

  • Sink: from front

Cabinets: number of cabinets

Cabinet

Cabinet properties

Cabinet properties

Types
  • Floor

  • Wall

  • Full

Cabinet size
  • Width

  • Depth: difference from default

  • Height: difference from default

Move cabinet
  • x, y, z: location from current cabinet (unless reset is checked)

  • Lock: when locked translations apply to next ones

  • Lock: when unlocked, translation only apply to current one

  • Reset: reset location / rotation to start

  • Rotation

Tip

Reset location in order to “stack” a group of wall cabinets over a ground of ground cabinets

Countertop
  • Style

    • Regular

    • Sink

    • Cookertop

    • With hole only

    • None

  • Fill: fill space between cabinet

Baseboard
  • Enable

  • Offset from cabinet front / sides

  • Left side: generate baseboard on left side of cabinet

  • Right side: generate baseboard on right side of cabinet

Doors
  • Number of doors (vertical)

  • Door style

    • Drawer

    • Left, right, top, double doors with and without glass

    • Oven

    • Rangehood

    • Dishwasher

    • Simple board

    • None

  • Height: either absolute or multiplier (setting multiplier to 0 allow absolute sizig too)

  • Number of shelves: when apply

Reference point

Main properties

Reference point (3d space)

Reference point (3d space)

Reference point (2d space)

Reference point (2d space)

Tools

  • Duplicate level: duplicate children objects

  • Delete level

  • Merge: select two or more references points to merge into one (the active one - last selected)

Custom objects

Use any (clean and closed) mesh as custom hole or wall.

Custom wall

Select the wall, press “Custom wall” in Add Archipack -> Custom objects. Undo by selecting the wall and press “selected” in Archipack Tools -> Kill parameters. Custom walls must be two sided.

Custom hole

Select the hole, press “Custom hole” in Add Archipack -> Custom objects. Undo by selecting the hole and press “X” next to “Custom hole”.

Custom opening

Opening should be made of main and parts as childrens of main (including a custom hole object) Select base of your opening press the “Suzan” button to create a custom opening. Use the lines to define wich vertices are part of left/right inside/outside, top/bottom parts of the objects Then, with base selected you’ll be able to “draw” your openings onto walls (including custom ones)